It truly is an insane, explosion-filled romp through a beautiful nation chock-full of cheeky humor. I'm sure you'll be seeing a ton of animated GIFs of Just Cause 3 for a while to come, due to all of the wacky things that can happen within the game. The results are as rewarding as they are entertaining. Despite the explosions and instant gratification throughout, Just Cause 3 also encourages experimentation and foresight, planning and careful approaches. I was content to just sit back and marvel as it all happened.īut there's a more thoughtful undercurrent as well.
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I often spent hours setting up outlandish chain reactions, or trying new gear mods, knowing full well I wasn't making any progress in the traditional sense.
When Just Cause 3 is consistent, however, it's a stunning display of cause and effect, as watchtowers topple into fuel tanks, which blow up nearby helicopters, which sail into oncoming vehicles. And it's rare that a game is so comfortable in its own skin. The formula of the Just Cause series hasn't been expanded, but it has been improved. The "did you see that?!" factor seems unlimited here, and it kept me coming back to discover what unexpected domino of explosions I could start next with a single grenade. If you can judge a game based on the moments that make you put it down for the night, Just Cause 3 is hard to criticize: I only stopped when I needed to sleep, not because I wanted to put the game down. Polygon: 8.5 (Ben Kuchera) Provisional Review Getting the most out of it requires some creativity and tolerance for performance bugs on your part, so come expecting to make at least some of your own fun. Just Cause 3 is a playground where you get to be a physics-defying force of destruction, and its loop of liberating dozens of towns across this enormous scenic world would’ve gotten old much quicker if the combat wasn’t so full of options for free-form mayhem. Hey, /u/lesi20 asked me to post my review thread from r/games over here.